weatherless...................90.14798% offense.......................54.99899% hyperoffense..................32.76122% balance.......................11.93074% rain.......................... 4.68291% rainoffense................... 2.76424% voltturn...................... 2.74210% hail.......................... 2.58003% monotype...................... 1.60560% sand.......................... 1.42843% sun........................... 1.21502% sunoffense.................... 0.58385% hailoffense................... 0.47312% choice........................ 0.42480% monobug....................... 0.35434% dragmag....................... 0.28186% semistall..................... 0.25367% mononormal.................... 0.22448% trickroom..................... 0.21240% sandoffense................... 0.13388% monowater..................... 0.10972% monoice....................... 0.10872% monofighting.................. 0.10771% monodragon.................... 0.10167% monosteel..................... 0.08657% monoghost..................... 0.08355% monograss..................... 0.07248% monoground.................... 0.06745% monodark...................... 0.06644% stall......................... 0.05537% multiweather.................. 0.05335% monopoison.................... 0.05335% monorock...................... 0.05033% monofire...................... 0.05033% monoelectric.................. 0.04027% monofairy..................... 0.03926% monopsychic................... 0.03423% tailwind...................... 0.03322% monoflying.................... 0.02819% trapper....................... 0.02013% trickhail..................... 0.00503% sandstall..................... 0.00201% hailstall..................... 0.00201% Stalliness (mean: -0.720) |# -2.0|## |###### -1.5|########## |##################### -1.0|############################## |############################ -0.5|####################### |################ 0.0|############# |####### +0.5|### |### +1.0| more negative = more offensive, more positive = more stall one # = 0.61%