weatherless...................96.02860% offense.......................60.54939% hyperoffense..................20.33819% balance.......................19.11242% voltturn...................... 3.23204% rain.......................... 1.95943% hail.......................... 1.66233% rainoffense................... 1.27547% dragmag....................... 0.77472% sand.......................... 0.30603% sun........................... 0.17309% sunoffense.................... 0.14791% multiweather.................. 0.12948% sandoffense................... 0.07598% monotype...................... 0.04857% choice........................ 0.04446% hailoffense................... 0.04360% monowater..................... 0.04034% trapper....................... 0.01877% trickroom..................... 0.01291% monobug....................... 0.00509% monoice....................... 0.00124% monopoison.................... 0.00105% monopsychic................... 0.00084% monodark...................... 0.00001% semistall..................... 0.00000% mononormal.................... 0.00000% monograss..................... 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% stall......................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.543) | -2.0| |### -1.5|## |################# -1.0|############################## |##################### -0.5|############################## |############### 0.0|###################### |####### +0.5|##### |#### +1.0| more negative = more offensive, more positive = more stall one # = 0.64%