weatherless...................98.67737% offense.......................57.71368% balance.......................29.20894% hyperoffense..................13.07739% voltturn...................... 1.80181% hail.......................... 0.87447% rain.......................... 0.38178% dragmag....................... 0.36611% rainoffense................... 0.32847% sand.......................... 0.13169% multiweather.................. 0.10206% sun........................... 0.03676% sunoffense.................... 0.03650% sandoffense................... 0.02241% trapper....................... 0.00473% choice........................ 0.00304% hailoffense................... 0.00242% trickroom..................... 0.00131% monotype...................... 0.00035% monowater..................... 0.00027% monopoison.................... 0.00004% monobug....................... 0.00003% monopsychic................... 0.00001% monoice....................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% semistall..................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% stall......................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.411) | -2.0| |# -1.5|# |############### -1.0|############################## |############### -0.5|########################### |########### 0.0|############################## |######## +0.5|############## |#### +1.0| more negative = more offensive, more positive = more stall one # = 0.64%