weatherless...................89.16487% offense.......................51.00750% balance.......................38.68835% hyperoffense.................. 6.69481% sand.......................... 6.48816% semistall..................... 2.53687% voltturn...................... 2.44226% sun........................... 2.35697% monotype...................... 1.54123% rain.......................... 1.43079% stall......................... 1.07248% hail.......................... 0.92252% trickroom..................... 0.75809% sandstall..................... 0.39287% multiweather.................. 0.34200% choice........................ 0.33845% sunoffense.................... 0.28202% monofairy..................... 0.23906% monoghost..................... 0.21632% monodragon.................... 0.18618% tricksand..................... 0.18396% monoflying.................... 0.17702% monofighting.................. 0.17585% sandoffense................... 0.15013% hailoffense................... 0.12616% monoelectric.................. 0.11195% monobug....................... 0.09774% monowater..................... 0.09616% monofire...................... 0.09237% monodark...................... 0.09063% monoground.................... 0.06884% dragmag....................... 0.06442% monoice....................... 0.06395% monograss..................... 0.05732% rainoffense................... 0.05684% monopsychic................... 0.05684% monopoison.................... 0.05463% mononormal.................... 0.05036% monosteel..................... 0.03332% monorock...................... 0.02842% tailwind...................... 0.02621% Stalliness (mean: -0.093) -2.0| | -1.5|# |##### -1.0|########### |################# -0.5|####################### |############################## 0.0|#################### |##################### +0.5|################## |########## +1.0|######## |# +1.5| | +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.59%