weatherless...................84.71473% balance.......................61.19515% offense.......................36.02804% sand..........................13.39645% voltturn...................... 2.83990% semistall..................... 2.14411% rain.......................... 1.85567% hyperoffense.................. 0.63270% monotype...................... 0.58713% monofighting.................. 0.58371% sun........................... 0.03315% sunoffense.................... 0.02977% monoflying.................... 0.00338% monodragon.................... 0.00005% sandoffense................... 0.00000% monowater..................... 0.00000% hail.......................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% multiweather.................. 0.00000% trickroom..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% choice........................ 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% stall......................... 0.00000% mononormal.................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.210) -2.0| | -1.5| |# -1.0|#### |### -0.5|############ |######################### 0.0|################### |############################## +0.5|########################## |######## +1.0|########################## |## +1.5| | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.65%