weatherless...................75.68117% balance.......................71.85054% offense.......................24.90941% sand..........................23.62349% voltturn...................... 4.44325% semistall..................... 3.10353% rain.......................... 0.69423% hyperoffense.................. 0.13652% monotype...................... 0.13472% monofighting.................. 0.13464% sun........................... 0.00112% sunoffense.................... 0.00104% monoflying.................... 0.00008% monodragon.................... 0.00000% sandoffense................... 0.00000% monowater..................... 0.00000% hail.......................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% multiweather.................. 0.00000% trickroom..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% choice........................ 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% stall......................... 0.00000% mononormal.................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.305) -2.0| | -1.5| | -1.0|# | -0.5|### |########## 0.0|############ |############################## +0.5|###################### |# +1.0|############## |### +1.5| | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 1.05%