weatherless...................73.72085% balance.......................42.76230% offense.......................30.54408% sun...........................15.47139% semistall.....................14.26262% rain..........................12.56354% stall......................... 6.77609% hyperoffense.................. 5.65491% multiweather.................. 4.84097% voltturn...................... 4.50022% monotype...................... 3.90375% hail.......................... 1.98918% batonpass..................... 1.59348% sand.......................... 1.11510% choice........................ 1.08909% trickroom..................... 1.03920% tricksun...................... 0.67001% monosteel..................... 0.63536% trickrain..................... 0.57954% sunoffense.................... 0.52933% monopsychic................... 0.51201% mononormal.................... 0.49091% monobug....................... 0.37691% sunstall...................... 0.37170% monodragon.................... 0.36510% monoflying.................... 0.30138% rainoffense................... 0.28674% monoelectric.................. 0.28412% monowater..................... 0.25581% monorock...................... 0.24214% monoghost..................... 0.20435% rainstall..................... 0.19039% monoground.................... 0.18413% monograss..................... 0.16944% monofire...................... 0.15120% monofairy..................... 0.14979% monoice....................... 0.14475% dragmag....................... 0.13591% monofighting.................. 0.12178% monodark...................... 0.11302% monopoison.................... 0.06998% sandstall..................... 0.03974% hailoffense................... 0.02900% tailwind...................... 0.02589% hailstall..................... 0.01909% sandoffense................... 0.01104% trapper....................... 0.00898% fear.......................... 0.00299% Stalliness (mean: 0.314) |# -2.0|# |# -1.5|### |##### -1.0|######## |############### -0.5|##################### |######################## 0.0|########################### |############################ +0.5|############################## |########################### +1.0|################# |################ +1.5|############# |######## +2.0|#### |## +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.40%