weatherless...................73.18321% balance.......................41.69027% semistall.....................23.76045% sun...........................20.46772% offense.......................16.86745% stall.........................15.81390% rain..........................13.37188% multiweather.................. 8.99945% voltturn...................... 5.79777% hyperoffense.................. 1.86793% hail.......................... 1.83768% sunstall...................... 1.57282% rainstall..................... 0.68371% trickroom..................... 0.63865% tricksun...................... 0.49251% batonpass..................... 0.41465% trickrain..................... 0.37911% monotype...................... 0.21524% monosteel..................... 0.21038% sand.......................... 0.13896% choice........................ 0.13877% monopsychic................... 0.00479% monoflying.................... 0.00448% monoice....................... 0.00030% monofairy..................... 0.00019% sandstall..................... 0.00014% monoelectric.................. 0.00008% sunoffense.................... 0.00000% sandoffense................... 0.00000% monowater..................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% fear.......................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monodark...................... 0.00000% hailstall..................... 0.00000% mononormal.................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.731) | -2.0| | -1.5| |#### -1.0|# |###### -0.5|######## |################## 0.0|########### |###################### +0.5|########################## |######################## +1.0|############################## |######################## +1.5|############### |################### +2.0|########## |# +2.5|## | +3.0| more negative = more offensive, more positive = more stall one # = 0.45%