weatherless...................78.44773% offense.......................47.23225% balance.......................28.36386% hyperoffense..................18.17922% sand..........................11.96696% voltturn...................... 5.46777% hail.......................... 4.74233% semistall..................... 3.67313% rain.......................... 3.18835% stall......................... 2.55155% monotype...................... 2.19630% sun........................... 2.17938% trickroom..................... 1.81907% sandoffense................... 0.83944% hailoffense................... 0.80854% choice........................ 0.64637% monobug....................... 0.56940% multiweather.................. 0.49637% sunoffense.................... 0.33634% monoice....................... 0.25903% rainoffense................... 0.24167% monorock...................... 0.17171% dragmag....................... 0.16830% sandstall..................... 0.16201% monofighting.................. 0.15502% tailwind...................... 0.15389% mononormal.................... 0.14358% monoflying.................... 0.13741% monowater..................... 0.12036% monoelectric.................. 0.11713% monopsychic................... 0.10533% monofire...................... 0.10313% monosteel..................... 0.09534% monodark...................... 0.09004% monograss..................... 0.08261% monopoison.................... 0.06207% gravity....................... 0.05837% monoghost..................... 0.05624% monoground.................... 0.05328% monofairy..................... 0.03036% monodragon.................... 0.02660% trickhail..................... 0.02376% tricksun...................... 0.01922% hailstall..................... 0.01741% trickrain..................... 0.00852% tricksand..................... 0.00773% allweather.................... 0.00441% sunstall...................... 0.00282% rainstall..................... 0.00094% Stalliness (mean: -0.247) -2.0|## |########### -1.0|####################### |############################## 0.0|############################## |################## +1.0|####### |## +2.0|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.80%