weatherless...................76.96196% offense.......................34.15027% balance.......................33.02383% hyperoffense..................25.67767% sand..........................14.14385% voltturn...................... 5.77466% rain.......................... 4.05839% stall......................... 3.93048% hail.......................... 3.92898% semistall..................... 3.21775% trickroom..................... 2.96059% rainoffense................... 1.79823% sandoffense................... 1.25888% hailoffense................... 1.04600% sun........................... 0.97499% choice........................ 0.42137% monotype...................... 0.23302% monobug....................... 0.08302% multiweather.................. 0.06816% monowater..................... 0.06253% monoelectric.................. 0.05624% dragmag....................... 0.03099% monoice....................... 0.01814% monosteel..................... 0.01273% tricksand..................... 0.01192% hailstall..................... 0.00546% trickhail..................... 0.00480% sunoffense.................... 0.00170% monofighting.................. 0.00026% monopsychic................... 0.00021% monofairy..................... 0.00009% monoflying.................... 0.00001% monorock...................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monofire...................... 0.00000% sunstall...................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% sandstall..................... 0.00000% trickrain..................... 0.00000% monoghost..................... 0.00000% allweather.................... 0.00000% tricksun...................... 0.00000% rainstall..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.201) -2.0|# |#################### -1.0|##################### |##################### 0.0|############################## |##################### +1.0|############ |### +2.0|# |# +3.0|### more negative = more offensive, more positive = more stall one # = 0.75%