weatherless...................68.52630% balance.......................39.48707% hyperoffense..................30.47577% offense.......................25.75045% sand..........................22.53001% rain.......................... 7.76146% rainoffense................... 6.03660% voltturn...................... 4.63061% stall......................... 2.44924% semistall..................... 1.83747% sandoffense................... 1.32585% trickroom..................... 1.32295% hail.......................... 1.02608% hailoffense................... 0.30273% sun........................... 0.16346% monotype...................... 0.09722% monowater..................... 0.05669% monobug....................... 0.02622% monoelectric.................. 0.01287% multiweather.................. 0.00731% hailstall..................... 0.00086% monoice....................... 0.00083% monosteel..................... 0.00061% trickhail..................... 0.00054% tricksand..................... 0.00047% choice........................ 0.00028% dragmag....................... 0.00025% sunoffense.................... 0.00004% monoflying.................... 0.00000% monofairy..................... 0.00000% monofighting.................. 0.00000% monopsychic................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monofire...................... 0.00000% sunstall...................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% sandstall..................... 0.00000% trickrain..................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% allweather.................... 0.00000% tricksun...................... 0.00000% rainstall..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.269) -2.0| |############################## -1.0|################# |############ 0.0|####################### |#################### +1.0|#################### |## +2.0| |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.80%