weatherless...................86.32119% offense.......................47.41120% balance.......................37.12364% hyperoffense.................. 9.59681% voltturn...................... 8.48692% sun........................... 5.41686% rain.......................... 5.40203% semistall..................... 4.15653% sand.......................... 2.35609% stall......................... 1.71181% monotype...................... 1.06619% choice........................ 0.95407% hail.......................... 0.68698% rainoffense................... 0.57391% trickroom..................... 0.50601% sunoffense.................... 0.22448% tricksun...................... 0.20206% multiweather.................. 0.16236% dragmag....................... 0.14878% sandoffense................... 0.11625% monowater..................... 0.11378% monofire...................... 0.09692% monodragon.................... 0.09432% monodark...................... 0.09251% monobug....................... 0.09235% monoghost..................... 0.08563% monofighting.................. 0.08054% tailwind...................... 0.07480% monoflying.................... 0.06640% monoice....................... 0.06336% mononormal.................... 0.06192% sandstall..................... 0.05074% monofairy..................... 0.04958% monopoison.................... 0.04933% hailoffense................... 0.04857% monosteel..................... 0.04608% monograss..................... 0.04535% monopsychic................... 0.04021% monoelectric.................. 0.03352% monoground.................... 0.03112% monorock...................... 0.02159% tricksand..................... 0.01654% sunstall...................... 0.01451% trickrain..................... 0.01298% trickhail..................... 0.00754% allweather.................... 0.00514% rainstall..................... 0.00500% gravity....................... 0.00391% hailstall..................... 0.00304% trapper....................... 0.00146% swagplay...................... 0.00011% fear.......................... 0.00002% Stalliness (mean: -0.095) |## -1.5|#### |####### -1.0|############# |##################### -0.5|######################## |############################ 0.0|############################## |######################## +0.5|################## |############## +1.0|####### |#### +1.5|## |# +2.0|# | +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.49%