weatherless...................86.43701% offense.......................47.09086% balance.......................37.44172% hyperoffense.................. 9.50968% voltturn...................... 8.59326% rain.......................... 5.45690% sun........................... 5.34928% semistall..................... 4.21673% sand.......................... 2.28348% stall......................... 1.74100% monotype...................... 0.95499% choice........................ 0.95112% hail.......................... 0.64792% rainoffense................... 0.57158% trickroom..................... 0.50042% sunoffense.................... 0.22178% tricksun...................... 0.20472% multiweather.................. 0.15497% dragmag....................... 0.15046% sandoffense................... 0.10915% monowater..................... 0.10115% monofire...................... 0.08771% monodragon.................... 0.08578% monobug....................... 0.08350% monodark...................... 0.08331% monoghost..................... 0.07770% monofighting.................. 0.07187% tailwind...................... 0.06775% monoflying.................... 0.05731% monoice....................... 0.05597% mononormal.................... 0.04971% sandstall..................... 0.04966% hailoffense................... 0.04577% monofairy..................... 0.04431% monopoison.................... 0.04294% monosteel..................... 0.04157% monograss..................... 0.03861% monopsychic................... 0.03395% monoelectric.................. 0.02847% monoground.................... 0.02773% monorock...................... 0.01779% tricksand..................... 0.01615% trickrain..................... 0.01352% sunstall...................... 0.01328% trickhail..................... 0.00750% allweather.................... 0.00495% rainstall..................... 0.00488% gravity....................... 0.00354% hailstall..................... 0.00292% trapper....................... 0.00135% swagplay...................... 0.00010% fear.......................... 0.00002% Stalliness (mean: -0.088) |## -1.5|#### |####### -1.0|############# |#################### -0.5|######################## |############################ 0.0|############################## |######################## +0.5|################### |############## +1.0|####### |#### +1.5|## |# +2.0|# |# +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.50%