weatherless...................88.26572% balance.......................43.72761% offense.......................34.06234% hyperoffense..................11.16271% semistall..................... 6.82466% rain.......................... 6.78623% voltturn...................... 6.53639% stall......................... 4.22269% sun........................... 3.73929% sand.......................... 0.99786% rainoffense................... 0.80897% choice........................ 0.59276% dragmag....................... 0.25752% hail.......................... 0.23427% trickroom..................... 0.20004% monotype...................... 0.10467% tricksun...................... 0.09554% sandstall..................... 0.07697% sunoffense.................... 0.05860% monodark...................... 0.04456% multiweather.................. 0.02336% sandoffense................... 0.01877% monoelectric.................. 0.01410% monodragon.................... 0.01182% monosteel..................... 0.00757% monobug....................... 0.00617% mononormal.................... 0.00496% trickrain..................... 0.00471% monofighting.................. 0.00403% sunstall...................... 0.00378% monofire...................... 0.00360% monofairy..................... 0.00162% monowater..................... 0.00149% monoghost..................... 0.00146% monorock...................... 0.00116% monoice....................... 0.00104% tricksand..................... 0.00087% monopoison.................... 0.00066% trickhail..................... 0.00058% monoflying.................... 0.00035% rainstall..................... 0.00021% monograss..................... 0.00012% monopsychic................... 0.00011% hailoffense................... 0.00011% tailwind...................... 0.00009% hailstall..................... 0.00002% monoground.................... 0.00001% trapper....................... 0.00000% allweather.................... 0.00000% gravity....................... 0.00000% fear.......................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.094) |### -1.5|######## |######### -1.0|################ |################## -0.5|######################## |######################### 0.0|############################## |############################## +0.5|############################## |########################### +1.0|################ |########### +1.5|### |### +2.0|## |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.38%