weatherless...................87.78778% balance.......................40.82378% offense.......................32.49045% hyperoffense..................12.63593% semistall..................... 9.45412% rain.......................... 5.94135% voltturn...................... 4.62316% stall......................... 4.59571% sun........................... 4.33401% sand.......................... 1.86701% choice........................ 0.33088% rainoffense................... 0.29663% dragmag....................... 0.29434% hail.......................... 0.07718% trickroom..................... 0.06539% monotype...................... 0.06215% tricksun...................... 0.04600% sunoffense.................... 0.04142% monoelectric.................. 0.02900% sandoffense................... 0.01908% monodragon.................... 0.01287% sandstall..................... 0.01182% monodark...................... 0.00787% multiweather.................. 0.00733% monosteel..................... 0.00648% monobug....................... 0.00289% sunstall...................... 0.00149% mononormal.................... 0.00094% monofighting.................. 0.00086% monoghost..................... 0.00047% monofire...................... 0.00033% monowater..................... 0.00017% monoice....................... 0.00012% trickrain..................... 0.00010% monofairy..................... 0.00009% rainstall..................... 0.00006% monoflying.................... 0.00004% tricksand..................... 0.00003% monorock...................... 0.00001% monopoison.................... 0.00001% trickhail..................... 0.00001% hailoffense................... 0.00001% tailwind...................... 0.00001% monopsychic................... 0.00000% monograss..................... 0.00000% hailstall..................... 0.00000% monoground.................... 0.00000% trapper....................... 0.00000% gravity....................... 0.00000% allweather.................... 0.00000% fear.......................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.097) |#### -1.5|####### |###### -1.0|#################### |##################### -0.5|################### |################# 0.0|########################### |############################## +0.5|####################### |######################## +1.0|############# |############# +1.5|### |## +2.0|# |# +2.5|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.42%