weatherless...................73.97263% offense.......................58.81247% balance.......................30.54928% sun...........................17.27371% hyperoffense.................. 6.28083% trickroom..................... 3.86718% sand.......................... 3.55555% rain.......................... 3.52210% semistall..................... 3.35892% tailwind...................... 2.47678% hail.......................... 2.12727% tricksun...................... 1.50647% voltturn...................... 1.07400% stall......................... 0.99850% monotype...................... 0.96876% choice........................ 0.84969% sunoffense.................... 0.69368% rainoffense................... 0.36182% multiweather.................. 0.34098% monowater..................... 0.14711% monofighting.................. 0.13285% monosteel..................... 0.10521% monodark...................... 0.08933% monofire...................... 0.08800% monoice....................... 0.06786% sandoffense................... 0.06491% hailoffense................... 0.06195% mononormal.................... 0.05632% monopoison.................... 0.04454% monoelectric.................. 0.04314% monoghost..................... 0.03706% monopsychic................... 0.03246% monoground.................... 0.02851% monoflying.................... 0.02487% monodragon.................... 0.02262% monograss..................... 0.01952% trickhail..................... 0.01588% monobug....................... 0.01433% monofairy..................... 0.01054% sandstall..................... 0.00984% dragmag....................... 0.00829% gravity....................... 0.00759% sunstall...................... 0.00449% monorock...................... 0.00449% allweather.................... 0.00225% hailstall..................... 0.00225% Stalliness (mean: -0.163) -1.5|## |#### -1.0|########## |################## -0.5|############################## |############################# 0.0|####################### |################ +0.5|############ |######## +1.0|##### |### +1.5|# | +2.0|# | more negative = more offensive, more positive = more stall one # = 0.62%