weatherless...................90.03232% offense.......................32.47699% hyperoffense..................32.05978% balance.......................30.62262% hail.......................... 9.40507% stall......................... 3.45722% hailoffense................... 3.02231% voltturn...................... 2.12002% semistall..................... 1.38339% choice........................ 0.76587% trickroom..................... 0.56406% sun........................... 0.49639% monotype...................... 0.32229% monoice....................... 0.30982% sunoffense.................... 0.09551% rain.......................... 0.06418% dragmag....................... 0.05002% monoghost..................... 0.00908% trickhail..................... 0.00478% hailstall..................... 0.00296% monowater..................... 0.00290% sand.......................... 0.00205% rainoffense................... 0.00151% gravity....................... 0.00079% monopoison.................... 0.00019% monodragon.................... 0.00014% monoflying.................... 0.00006% tailwind...................... 0.00006% monoelectric.................. 0.00005% monopsychic................... 0.00003% mononormal.................... 0.00002% monobug....................... 0.00000% monoground.................... 0.00000% monofire...................... 0.00000% monofighting.................. 0.00000% sandoffense................... 0.00000% sunstall...................... 0.00000% sandstall..................... 0.00000% monograss..................... 0.00000% multiweather.................. 0.00000% monosteel..................... 0.00000% tricksun...................... 0.00000% trickrain..................... 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monodark...................... 0.00000% tricksand..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.373) -2.0|######### |############## -1.5|################# |######################### -1.0|################# |############### -0.5|################# |####################### 0.0|############################## |##################### +0.5|################## |################### +1.0|## |## +1.5|# | +2.0| |# +2.5|#### |## more negative = more offensive, more positive = more stall one # = 0.42%