weatherless...................96.11246% balance.......................36.23958% offense.......................27.49259% hyperoffense..................23.24352% semistall.....................13.01908% sand.......................... 3.70074% voltturn...................... 2.59678% rain.......................... 0.18679% sandstall..................... 0.00524% stall......................... 0.00524% sun........................... 0.00001% choice........................ 0.00000% sandoffense................... 0.00000% monowater..................... 0.00000% hail.......................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% monotype...................... 0.00000% trickroom..................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% sunoffense.................... 0.00000% monobug....................... 0.00000% multiweather.................. 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% tricksun...................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.124) | -1.5| |############################## -1.0|### |####################### -0.5|###### |#### 0.0|##### |################## +0.5|##################### |############ +1.0|#### |############ +1.5|### | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.71%