weatherless...................98.53855% hyperoffense..................31.22887% balance.......................30.77162% offense.......................27.39343% semistall.....................10.60606% sand.......................... 1.43645% voltturn...................... 0.07313% rain.......................... 0.02500% sandstall..................... 0.00002% stall......................... 0.00002% sun........................... 0.00000% choice........................ 0.00000% sandoffense................... 0.00000% monowater..................... 0.00000% hail.......................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% monotype...................... 0.00000% trickroom..................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% sunoffense.................... 0.00000% monobug....................... 0.00000% multiweather.................. 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% tricksun...................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.325) | -1.5| |############################## -1.0| |##################### -0.5|# |### 0.0|## |####### +0.5|#################### |## +1.0|## |######## +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 1.03%