weatherless...................84.69333% offense.......................60.98196% balance.......................25.72908% hyperoffense.................. 9.94870% sand.......................... 8.63926% voltturn...................... 5.34552% rain.......................... 3.91225% choice........................ 3.50046% semistall..................... 2.55826% sun........................... 2.34303% monotype...................... 2.31649% stall......................... 0.78199% sandoffense................... 0.70861% hail.......................... 0.65554% monoghost..................... 0.52351% monowater..................... 0.42195% monodragon.................... 0.32793% multiweather.................. 0.23784% monofire...................... 0.21098% rainoffense................... 0.21032% monofighting.................. 0.17723% monoice....................... 0.13268% monodark...................... 0.11433% trickroom..................... 0.10385% monofairy..................... 0.10221% monograss..................... 0.10189% mononormal.................... 0.09435% monobug....................... 0.08780% sandstall..................... 0.08223% monoelectric.................. 0.07830% tailwind...................... 0.07568% rainstall..................... 0.07437% monosteel..................... 0.07011% hailoffense................... 0.05831% monoflying.................... 0.05831% sunoffense.................... 0.05471% monopoison.................... 0.05078% monopsychic................... 0.03669% dragmag....................... 0.03505% monoground.................... 0.03047% monorock...................... 0.02293% tricksun...................... 0.01376% trapper....................... 0.00688% tricksand..................... 0.00360% hailstall..................... 0.00098% sunstall...................... 0.00066% trickhail..................... 0.00033% Stalliness (mean: -0.282) -2.0| |# -1.5|## |####### -1.0|################ |############################## -0.5|############################# |########################### 0.0|#################### |############### +0.5|########### |####### +1.0|#### |## +1.5|# | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.58%