weatherless...................85.07484% offense.......................51.15347% balance.......................33.72781% voltturn...................... 8.32608% sand.......................... 7.81843% hyperoffense.................. 7.77005% rain.......................... 6.65867% semistall..................... 4.83348% choice........................ 4.04549% stall......................... 2.51518% sun........................... 0.94368% monotype...................... 0.79670% multiweather.................. 0.56793% monodragon.................... 0.49598% sandstall..................... 0.31775% monosteel..................... 0.20228% rainstall..................... 0.13071% trickroom..................... 0.09480% sandoffense................... 0.07945% hail.......................... 0.07232% rainoffense................... 0.06883% monoghost..................... 0.04130% monofighting.................. 0.02369% monowater..................... 0.02347% monofairy..................... 0.01336% tricksand..................... 0.00318% sunoffense.................... 0.00311% monodark...................... 0.00193% monobug....................... 0.00188% monofire...................... 0.00034% monoelectric.................. 0.00024% hailoffense................... 0.00018% mononormal.................... 0.00012% monograss..................... 0.00007% tailwind...................... 0.00004% monoflying.................... 0.00003% monoground.................... 0.00000% monoice....................... 0.00000% sunstall...................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% monopsychic................... 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.082) -2.0| | -1.5|# |####### -1.0|############ |############################## -0.5|######################## |###################### 0.0|################## |############### +0.5|##################### |############ +1.0|####### |### +1.5|### |## +2.0| |# +2.5| |# more negative = more offensive, more positive = more stall one # = 0.56%