sand..........................56.69206% weatherless...................42.53386% offense.......................42.25503% balance.......................29.46568% semistall.....................11.78975% hyperoffense..................10.20686% stall......................... 6.28268% sandoffense................... 4.00354% sandstall..................... 3.34217% dragmag....................... 2.95347% batonpass..................... 2.61236% sun........................... 0.67035% trapper....................... 0.64106% choice........................ 0.47111% rain.......................... 0.10397% sunoffense.................... 0.08199% voltturn...................... 0.01663% monotype...................... 0.01616% monopsychic................... 0.00963% monograss..................... 0.00443% rainoffense................... 0.00354% monowater..................... 0.00111% monorock...................... 0.00081% monoground.................... 0.00080% multiweather.................. 0.00024% monopoison.................... 0.00012% monoice....................... 0.00004% monoelectric.................. 0.00001% rainstall..................... 0.00001% monofighting.................. 0.00000% monofire...................... 0.00000% hail.......................... 0.00000% monodragon.................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% monoghost..................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.055) |# -1.5|### |########### -1.0|########################### |############################## -0.5|############################ |#################### 0.0|############## |##################### +0.5|################# |################## +1.0|############## |############### +1.5|########### |##### +2.0|######## |# more negative = more offensive, more positive = more stall one # = 0.41%