sand..........................60.79479% offense.......................40.50599% weatherless...................38.88136% balance.......................36.79199% semistall.....................11.74158% hyperoffense.................. 5.59018% stall......................... 5.37026% sandstall..................... 4.10004% sandoffense................... 3.11008% dragmag....................... 2.86015% batonpass..................... 1.45166% choice........................ 0.28278% rain.......................... 0.16535% sun........................... 0.15851% sunoffense.................... 0.06348% trapper....................... 0.02796% voltturn...................... 0.00180% monotype...................... 0.00101% monograss..................... 0.00091% rainoffense................... 0.00043% monorock...................... 0.00007% monoground.................... 0.00007% monowater..................... 0.00001% monopsychic................... 0.00001% multiweather.................. 0.00001% monopoison.................... 0.00000% monoice....................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% monofighting.................. 0.00000% hail.......................... 0.00000% monodragon.................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% monoghost..................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.159) |# -1.5|## |###### -1.0|########################## |###################### -0.5|############################## |########################### 0.0|############### |################## +0.5|############################# |####################### +1.0|################## |############### +1.5|############ |### +2.0|######### | more negative = more offensive, more positive = more stall one # = 0.39%