weatherless...................54.17816% offense.......................44.22421% sand..........................39.74073% hyperoffense..................28.97833% balance.......................18.93309% sandoffense...................12.02223% semistall..................... 4.16092% stall......................... 3.70344% rain.......................... 3.21452% hail.......................... 2.89398% sandstall..................... 2.25899% dragmag....................... 1.72137% voltturn...................... 1.71427% monotype...................... 1.70514% rainoffense................... 1.54488% choice........................ 1.23651% multiweather.................. 0.64209% sun........................... 0.61470% monofighting.................. 0.36923% monowater..................... 0.36416% trickroom..................... 0.32764% hailstall..................... 0.23432% monoice....................... 0.18766% hailoffense................... 0.14404% sunoffense.................... 0.13795% mononormal.................... 0.12071% monosteel..................... 0.11462% monobug....................... 0.10042% monofire...................... 0.09535% tricksand..................... 0.09028% monograss..................... 0.08825% monopsychic................... 0.06086% monoground.................... 0.06086% monoelectric.................. 0.06086% monorock...................... 0.05883% monopoison.................... 0.04362% gravity....................... 0.03449% monoflying.................... 0.03043% tailwind...................... 0.02333% monoghost..................... 0.02130% monodark...................... 0.02029% monodragon.................... 0.01319% trickrain..................... 0.01014% trapper....................... 0.00913% monofairy..................... 0.00507% trickhail..................... 0.00203% Stalliness (mean: -0.434) -2.0|#### |######## -1.5|############# |####################### -1.0|############################## |############################# -0.5|######################## |################### 0.0|################## |############# +0.5|########## |######## +1.0|##### |#### +1.5|### |## +2.0|## |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.46%