weatherless...................52.51656% offense.......................43.61988% sand..........................41.68271% hyperoffense..................29.88104% balance.......................18.43542% sandoffense...................12.75236% semistall..................... 4.23287% stall......................... 3.83078% rain.......................... 3.18367% hail.......................... 2.67040% sandstall..................... 2.36804% voltturn...................... 1.85890% dragmag....................... 1.76850% rainoffense................... 1.64071% monotype...................... 1.46976% choice........................ 1.22567% multiweather.................. 0.57442% sun........................... 0.52108% monofighting.................. 0.38230% trickroom..................... 0.33223% monowater..................... 0.27695% hailstall..................... 0.25623% monoice....................... 0.16714% sunoffense.................... 0.13059% hailoffense................... 0.12031% mononormal.................... 0.09460% monosteel..................... 0.09408% tricksand..................... 0.08514% monofire...................... 0.07815% monograss..................... 0.07741% monobug....................... 0.06857% monoelectric.................. 0.05351% monopsychic................... 0.05240% monoground.................... 0.04720% monorock...................... 0.04352% monopoison.................... 0.03517% gravity....................... 0.03493% monoflying.................... 0.02271% monodark...................... 0.01838% tailwind...................... 0.01664% trickrain..................... 0.01634% monoghost..................... 0.01462% monodragon.................... 0.01201% trapper....................... 0.00758% monofairy..................... 0.00240% trickhail..................... 0.00146% Stalliness (mean: -0.443) -2.0|#### |######## -1.5|############# |###################### -1.0|############################## |############################ -0.5|####################### |################# 0.0|################# |############ +0.5|######### |####### +1.0|##### |#### +1.5|### |## +2.0|## |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.48%