sand..........................51.74975% weatherless...................44.79741% offense.......................39.57903% hyperoffense..................34.54491% sandoffense...................16.53301% balance.......................15.63654% semistall..................... 5.74083% stall......................... 4.49870% voltturn...................... 3.78974% sandstall..................... 3.16976% rain.......................... 1.97372% hail.......................... 1.53209% dragmag....................... 1.53043% choice........................ 1.45875% rainoffense................... 1.26259% monotype...................... 0.81015% monofighting.................. 0.76338% trickroom..................... 0.35572% multiweather.................. 0.18056% sun........................... 0.12759% trickrain..................... 0.09992% hailoffense................... 0.06102% monoice....................... 0.02343% sunoffense.................... 0.02282% monograss..................... 0.01391% hailstall..................... 0.01359% tricksand..................... 0.00559% monopoison.................... 0.00493% gravity....................... 0.00491% monowater..................... 0.00396% monobug....................... 0.00023% monosteel..................... 0.00023% monorock...................... 0.00015% monopsychic................... 0.00014% monoground.................... 0.00010% monoelectric.................. 0.00001% monoghost..................... 0.00000% tailwind...................... 0.00000% mononormal.................... 0.00000% monofire...................... 0.00000% monofairy..................... 0.00000% monoflying.................... 0.00000% monodragon.................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% monodark...................... 0.00000% Stalliness (mean: -0.465) -2.0|#### |########## -1.5|############ |################# -1.0|############################## |##################### -0.5|################ |############# 0.0|######### |###### +0.5|######### |###### +1.0|##### |### +1.5|#### |## +2.0|### |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.58%