weatherless...................50.10521% offense.......................49.62044% sand..........................46.57241% hyperoffense..................23.39707% balance.......................18.85856% sandoffense...................12.22067% stall......................... 4.45934% semistall..................... 3.66459% sandstall..................... 3.66036% hail.......................... 2.33977% dragmag....................... 2.07372% voltturn...................... 1.94649% rain.......................... 0.79928% trickroom..................... 0.46648% rainoffense................... 0.36857% sun........................... 0.29851% hailoffense................... 0.27039% choice........................ 0.17015% multiweather.................. 0.11518% trickrain..................... 0.05984% monotype...................... 0.01268% monoice....................... 0.00585% monograss..................... 0.00447% gravity....................... 0.00113% tricksand..................... 0.00113% monofighting.................. 0.00093% monowater..................... 0.00072% monopoison.................... 0.00070% sunoffense.................... 0.00020% hailstall..................... 0.00001% monobug....................... 0.00001% monosteel..................... 0.00001% monorock...................... 0.00000% monoground.................... 0.00000% monoelectric.................. 0.00000% monopsychic................... 0.00000% monoghost..................... 0.00000% tailwind...................... 0.00000% mononormal.................... 0.00000% monofairy..................... 0.00000% monoflying.................... 0.00000% monodragon.................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% monodark...................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.372) -2.0|## |####### -1.5|########### |################### -1.0|########################### |############################# -0.5|############################## |################## 0.0|########### |######## +0.5|########## |######### +1.0|######## |#### +1.5|## |## +2.0|##### |# +2.5| more negative = more offensive, more positive = more stall one # = 0.49%