weatherless...................52.67652% offense.......................35.68520% balance.......................35.07768% sand..........................22.95403% rain..........................18.44637% hyperoffense..................18.20529% semistall..................... 7.02025% sun........................... 4.50016% voltturn...................... 4.24408% stall......................... 4.01157% dragmag....................... 3.62049% hail.......................... 2.02079% choice........................ 1.98543% monotype...................... 1.86757% sandstall..................... 1.05218% rainstall..................... 1.01254% trickroom..................... 0.83682% sandoffense................... 0.76181% sunstall...................... 0.63538% multiweather.................. 0.46180% sunoffense.................... 0.42109% hailoffense................... 0.30323% rainoffense................... 0.30215% monofighting.................. 0.29465% monodragon.................... 0.23144% monodark...................... 0.18751% monowater..................... 0.17572% monosteel..................... 0.16715% monopsychic................... 0.13929% monobug....................... 0.12536% mononormal.................... 0.11465% tricksand..................... 0.09536% monorock...................... 0.09429% monoground.................... 0.08893% hailstall..................... 0.08786% monopoison.................... 0.08036% monoflying.................... 0.06965% tailwind...................... 0.06643% monoghost..................... 0.06000% monofire...................... 0.04393% monoelectric.................. 0.04393% monoice....................... 0.03964% monograss..................... 0.03322% trickrain..................... 0.01286% trapper....................... 0.01071% monofairy..................... 0.00964% tricksun...................... 0.00964% allweather.................... 0.00321% gravity....................... 0.00214% batonpass..................... 0.00214% Stalliness (mean: -0.090) -2.0|##### |####### -1.5|############## |################### -1.0|####################### |########################## -0.5|######################## |############################## 0.0|############################## |############################ +0.5|############################## |######################### +1.0|############### |########### +1.5|##### |#### +2.0|## |# +2.5|# |## +3.0|# | more negative = more offensive, more positive = more stall one # = 0.33%