weatherless...................50.71309% balance.......................34.98865% offense.......................34.81232% sand..........................23.96461% rain..........................19.53510% hyperoffense..................18.86873% semistall..................... 7.26098% voltturn...................... 4.38082% sun........................... 4.32100% stall......................... 4.06932% dragmag....................... 3.98156% choice........................ 2.16413% hail.......................... 2.00479% monotype...................... 1.67630% sandstall..................... 1.18238% rainstall..................... 1.03864% trickroom..................... 0.79874% sandoffense................... 0.76181% sunstall...................... 0.67493% multiweather.................. 0.40684% sunoffense.................... 0.36334% hailoffense................... 0.35222% rainoffense................... 0.31380% monofighting.................. 0.30240% monodragon.................... 0.26311% monodark...................... 0.16989% monowater..................... 0.15680% monosteel..................... 0.13221% monopsychic................... 0.11226% monobug....................... 0.09693% tricksand..................... 0.09641% mononormal.................... 0.08838% hailstall..................... 0.08474% monoground.................... 0.07264% monopoison.................... 0.06905% monorock...................... 0.06611% monoflying.................... 0.06296% tailwind...................... 0.06144% monoghost..................... 0.05365% monoice....................... 0.03408% monofire...................... 0.03139% monoelectric.................. 0.02888% monograss..................... 0.02313% trickrain..................... 0.01121% tricksun...................... 0.01011% trapper....................... 0.00799% monofairy..................... 0.00481% allweather.................... 0.00414% gravity....................... 0.00207% batonpass..................... 0.00154% Stalliness (mean: -0.093) -2.0|###### |######## -1.5|############### |################### -1.0|####################### |######################### -0.5|####################### |############################ 0.0|############################# |############################ +0.5|############################## |######################### +1.0|############### |########### +1.5|##### |##### +2.0|# |# +2.5|# |## +3.0| | more negative = more offensive, more positive = more stall one # = 0.33%