weatherless...................42.23775% offense.......................33.88467% balance.......................31.48618% sand..........................27.73026% rain..........................24.31451% hyperoffense..................22.55700% semistall..................... 8.19413% dragmag....................... 6.83308% voltturn...................... 6.15216% stall......................... 3.87802% sun........................... 3.40156% hail.......................... 2.48460% choice........................ 2.37601% sandstall..................... 1.62468% monotype...................... 1.03010% rainstall..................... 0.89040% trickroom..................... 0.84707% hailoffense................... 0.84580% sunstall...................... 0.55952% monodragon.................... 0.48756% sandoffense................... 0.42098% monofighting.................. 0.40514% sunoffense.................... 0.31842% rainoffense................... 0.14799% tricksand..................... 0.10280% monosteel..................... 0.09030% multiweather.................. 0.05598% hailstall..................... 0.05329% allweather.................... 0.02874% monoflying.................... 0.01853% monoghost..................... 0.01155% tailwind...................... 0.00767% monodark...................... 0.00740% monopsychic................... 0.00487% monowater..................... 0.00270% mononormal.................... 0.00071% monopoison.................... 0.00049% monoelectric.................. 0.00036% monofire...................... 0.00035% monofairy..................... 0.00009% monobug....................... 0.00003% monograss..................... 0.00003% monorock...................... 0.00002% monoground.................... 0.00000% gravity....................... 0.00000% batonpass..................... 0.00000% trickrain..................... 0.00000% trapper....................... 0.00000% monoice....................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.166) -2.0|######## |########## -1.5|############### |#################### -1.0|####################### |########################### -0.5|############## |######################## 0.0|######################## |################### +0.5|############################## |##################### +1.0|############### |############ +1.5|### |### +2.0|# |## +2.5|# |### +3.0| | more negative = more offensive, more positive = more stall one # = 0.36%