sand..........................39.89837% weatherless...................36.04160% offense.......................32.32817% balance.......................29.17653% hyperoffense..................24.30234% rain..........................18.94652% voltturn......................11.15059% semistall..................... 8.64518% stall......................... 5.54779% dragmag....................... 4.65914% sandstall..................... 3.51439% sun........................... 3.05352% hail.......................... 2.26162% choice........................ 1.41573% monotype...................... 1.08021% trickroom..................... 0.89343% monofighting.................. 0.75111% sunstall...................... 0.64911% rainstall..................... 0.48415% hailoffense................... 0.33878% sandoffense................... 0.27793% monodragon.................... 0.27674% sunoffense.................... 0.24074% rainoffense................... 0.18263% multiweather.................. 0.05537% allweather.................... 0.04362% monosteel..................... 0.04231% hailstall..................... 0.02490% monoflying.................... 0.00450% monoghost..................... 0.00344% tricksand..................... 0.00197% monodark...................... 0.00133% monopsychic................... 0.00043% monowater..................... 0.00033% mononormal.................... 0.00001% monopoison.................... 0.00001% monofire...................... 0.00000% monoelectric.................. 0.00000% monofairy..................... 0.00000% monograss..................... 0.00000% monobug....................... 0.00000% monorock...................... 0.00000% tailwind...................... 0.00000% monoground.................... 0.00000% gravity....................... 0.00000% batonpass..................... 0.00000% trickrain..................... 0.00000% trapper....................... 0.00000% monoice....................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.160) -2.0|########## |######## -1.5|##################### |########### -1.0|############## |############### -0.5|######## |############################## 0.0|############### |############## +0.5|############################ |############### +1.0|######## |############# +1.5|## |##### +2.0|# |# +2.5|## |### +3.0| | more negative = more offensive, more positive = more stall one # = 0.44%