weatherless...................73.24140% offense.......................53.05237% balance.......................36.90734% sand..........................12.17849% sun........................... 7.65417% hyperoffense.................. 6.64704% rain.......................... 5.34552% hail.......................... 3.96653% trickroom..................... 3.36226% semistall..................... 2.86644% multiweather.................. 2.24667% monotype...................... 2.20019% tailwind...................... 2.07623% tricksand..................... 0.94515% dragmag....................... 0.75922% trickhail..................... 0.75922% sandoffense................... 0.55779% stall......................... 0.52681% choice........................ 0.49582% voltturn...................... 0.46483% sunoffense.................... 0.44933% monoice....................... 0.38736% monowater..................... 0.30989% monoelectric.................. 0.23241% batonpass..................... 0.21692% monopsychic................... 0.21692% monofairy..................... 0.21692% trapper....................... 0.18593% monograss..................... 0.15494% monosteel..................... 0.15494% rainoffense................... 0.13945% trickrain..................... 0.12395% sandstall..................... 0.09297% monoghost..................... 0.07747% monoflying.................... 0.07747% hailstall..................... 0.07747% monofire...................... 0.07747% monobug....................... 0.06198% sunstall...................... 0.04648% monorock...................... 0.04648% hailoffense................... 0.04648% monodark...................... 0.04648% mononormal.................... 0.04648% monopoison.................... 0.03099% monoground.................... 0.03099% monodragon.................... 0.03099% rainstall..................... 0.01549% tricksun...................... 0.01549% Stalliness (mean: -0.135) |# -1.5|# |###### -1.0|########## |###################### -0.5|####################### |############################## 0.0|############################ |###################### +0.5|############# |############ +1.0|###### |## +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.56%