weatherless...................72.93979% offense.......................53.33834% balance.......................36.88088% sand..........................12.26753% sun........................... 7.70400% hyperoffense.................. 6.33999% rain.......................... 5.51271% hail.......................... 4.15883% trickroom..................... 3.75578% semistall..................... 2.93778% multiweather.................. 2.44208% tailwind...................... 2.24072% monotype...................... 2.13435% tricksand..................... 1.10664% trickhail..................... 0.95530% dragmag....................... 0.71249% sandoffense................... 0.55769% stall......................... 0.50300% monoice....................... 0.48487% voltturn...................... 0.47122% sunoffense.................... 0.45797% choice........................ 0.43213% monowater..................... 0.29149% monofairy..................... 0.28157% batonpass..................... 0.19734% monosteel..................... 0.17598% monoelectric.................. 0.17550% monopsychic................... 0.17396% trapper....................... 0.16692% rainoffense................... 0.14857% trickrain..................... 0.12947% monograss..................... 0.12740% hailstall..................... 0.08980% sandstall..................... 0.08346% monoghost..................... 0.07215% monoflying.................... 0.07215% monofire...................... 0.06435% sunstall...................... 0.04952% monobug....................... 0.04525% hailoffense................... 0.04173% monorock...................... 0.03394% monodark...................... 0.03394% mononormal.................... 0.03394% monopoison.................... 0.02262% monoground.................... 0.02262% monodragon.................... 0.02262% tricksun...................... 0.01911% rainstall..................... 0.01131% Stalliness (mean: -0.130) |# -1.5|# |###### -1.0|########## |###################### -0.5|###################### |############################## 0.0|############################# |###################### +0.5|############# |############ +1.0|###### |## +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.57%