weatherless...................72.88381% balance.......................39.92661% offense.......................29.07189% sand..........................21.73583% hyperoffense..................14.28158% stall.........................11.24213% semistall..................... 5.47780% sun........................... 5.15406% voltturn...................... 4.44356% rain.......................... 2.59464% multiweather.................. 2.41323% sandstall..................... 2.21826% choice........................ 1.66724% dragmag....................... 0.77982% sandoffense................... 0.46374% trickroom..................... 0.27737% monotype...................... 0.27443% sunoffense.................... 0.13616% tricksand..................... 0.10982% monofighting.................. 0.06778% monoghost..................... 0.05201% hail.......................... 0.04489% monofire...................... 0.04353% monobug....................... 0.04141% monosteel..................... 0.03657% sunstall...................... 0.02914% rainstall..................... 0.02595% rainoffense................... 0.01301% mononormal.................... 0.01127% monofairy..................... 0.00954% hailoffense................... 0.00897% monopsychic................... 0.00489% monowater..................... 0.00421% monopoison.................... 0.00203% monoflying.................... 0.00104% monoground.................... 0.00047% tailwind...................... 0.00047% monograss..................... 0.00022% monodragon.................... 0.00018% monorock...................... 0.00010% trickhail..................... 0.00001% monoelectric.................. 0.00000% monodark...................... 0.00000% gravity....................... 0.00000% allweather.................... 0.00000% monoice....................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.159) -2.0|# |#### -1.5|###### |############# -1.0|################ |########## -0.5|################### |################### 0.0|############################## |########################## +0.5|######################## |################### +1.0|######### |##### +1.5|### |##### +2.0|###### |###### +2.5|##### |### more negative = more offensive, more positive = more stall one # = 0.43%