weatherless...................68.20961% balance.......................41.39977% sand..........................27.33010% offense.......................26.01591% stall.........................14.08023% hyperoffense..................13.05917% semistall..................... 5.44492% sun........................... 3.24346% sandstall..................... 3.21881% voltturn...................... 3.06484% rain.......................... 2.47469% multiweather.................. 1.26703% dragmag....................... 0.86809% sandoffense................... 0.49641% trickroom..................... 0.23062% tricksand..................... 0.21582% choice........................ 0.13881% monotype...................... 0.11300% monofighting.................. 0.06852% rainstall..................... 0.06233% sunoffense.................... 0.05080% monofire...................... 0.02718% sunstall...................... 0.01621% hail.......................... 0.00918% monosteel..................... 0.00623% monoghost..................... 0.00549% rainoffense................... 0.00472% monofairy..................... 0.00161% monobug....................... 0.00145% mononormal.................... 0.00134% hailoffense................... 0.00103% monowater..................... 0.00057% monopsychic................... 0.00054% monopoison.................... 0.00005% monoflying.................... 0.00004% monoground.................... 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% monograss..................... 0.00000% monorock...................... 0.00000% monoelectric.................. 0.00000% trickhail..................... 0.00000% gravity....................... 0.00000% allweather.................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.284) -2.0|# |### -1.5|#### |############### -1.0|########### |####### -0.5|############# |###################### 0.0|############################# |############################## +0.5|##################### |################### +1.0|####### |##### +1.5|##### |######## +2.0|######### |# +2.5|####### |##### more negative = more offensive, more positive = more stall one # = 0.45%