weatherless...................88.48748% offense.......................43.09800% hyperoffense..................40.25628% balance.......................11.73324% monotype......................10.28632% batonpass..................... 8.85013% sun........................... 5.65740% rain.......................... 4.78220% stall......................... 2.77735% sand.......................... 2.27308% monoelectric.................. 2.24242% multiweather.................. 2.18877% semistall..................... 2.13513% dragmag....................... 1.93894% monopsychic................... 1.70902% monobug....................... 1.62319% monoghost..................... 1.62165% voltturn...................... 1.57874% mononormal.................... 1.53275% sunoffense.................... 1.38408% trapper....................... 1.33196% hail.......................... 1.18635% rainoffense................... 1.04381% choice........................ 0.97330% monodragon.................... 0.82462% monoflying.................... 0.78937% monowater..................... 0.76178% sandoffense................... 0.55792% monorock...................... 0.44143% monosteel..................... 0.41078% monodark...................... 0.30349% monopoison.................... 0.26976% hailoffense................... 0.26670% monograss..................... 0.23298% monoground.................... 0.21765% monofairy..................... 0.17167% monofighting.................. 0.12875% monoice....................... 0.08124% monofire...................... 0.07051% gravity....................... 0.06284% tailwind...................... 0.05058% hailstall..................... 0.05058% trickroom..................... 0.04598% allweather.................... 0.03985% swagplay...................... 0.00766% sandstall..................... 0.00766% rainstall..................... 0.00613% Stalliness (mean: -0.746) | -3.0|# |### -2.0|########## |#################### -1.0|############################## |########################### 0.0|################ |###### +1.0|### |## +2.0|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.82%