weatherless...................89.33846% offense.......................43.53773% hyperoffense..................39.48181% balance.......................11.82272% monotype...................... 9.55000% batonpass..................... 8.89574% sun........................... 5.16106% rain.......................... 4.35444% stall......................... 3.03241% monoelectric.................. 2.17655% sand.......................... 2.13959% semistall..................... 2.12534% dragmag....................... 2.02244% multiweather.................. 1.95796% voltturn...................... 1.67834% monopsychic................... 1.55823% monoghost..................... 1.48108% trapper....................... 1.47383% monobug....................... 1.46588% mononormal.................... 1.39384% sunoffense.................... 1.26752% hail.......................... 1.12408% choice........................ 0.95445% rainoffense................... 0.93600% monowater..................... 0.79535% monodragon.................... 0.73927% monoflying.................... 0.69814% sandoffense................... 0.52701% monorock...................... 0.38116% monosteel..................... 0.34869% monodark...................... 0.27306% monopoison.................... 0.25741% hailoffense................... 0.25223% monograss..................... 0.21205% monoground.................... 0.20167% monofairy..................... 0.14002% monofighting.................. 0.10952% monoice....................... 0.07180% gravity....................... 0.06285% monofire...................... 0.05794% hailstall..................... 0.05559% tailwind...................... 0.04541% trickroom..................... 0.04245% allweather.................... 0.03071% swagplay...................... 0.00714% sandstall..................... 0.00637% rainstall..................... 0.00602% Stalliness (mean: -0.727) | -3.0|# |### -2.0|########## |#################### -1.0|############################## |############################ 0.0|################ |###### +1.0|### |## +2.0|# |## +3.0| more negative = more offensive, more positive = more stall one # = 0.80%