weatherless...................63.04617% offense.......................44.98662% balance.......................41.79382% sun...........................13.71000% rain..........................10.04161% hyperoffense.................. 8.37709% sand.......................... 7.81482% hail.......................... 7.57951% trickroom..................... 5.59794% tailwind...................... 4.48083% semistall..................... 4.20589% monotype...................... 3.55444% voltturn...................... 2.07570% multiweather.................. 2.03854% batonpass..................... 1.15427% sunoffense.................... 1.14683% tricksun...................... 0.83474% trickhail..................... 0.74061% monowater..................... 0.66630% stall......................... 0.63658% tricksand..................... 0.62419% monofire...................... 0.54246% sandoffense................... 0.38641% choice........................ 0.32201% rainoffense................... 0.30467% monoice....................... 0.24770% mononormal.................... 0.24274% monopoison.................... 0.22045% dragmag....................... 0.22045% monoelectric.................. 0.21797% monoghost..................... 0.21550% monobug....................... 0.21054% monofairy..................... 0.19568% monograss..................... 0.18330% hailoffense................... 0.15109% monodark...................... 0.13128% hailstall..................... 0.12633% monopsychic................... 0.12137% monosteel..................... 0.11889% monoflying.................... 0.11642% trapper....................... 0.11394% monorock...................... 0.06440% gravity....................... 0.04954% monoground.................... 0.04211% trickrain..................... 0.03715% monofighting.................. 0.03468% sandstall..................... 0.02477% monodragon.................... 0.01238% sunstall...................... 0.00495% allweather.................... 0.00495% Stalliness (mean: -0.079) |### -1.5|## |####### -1.0|########### |################# -0.5|###################### |############################## 0.0|############################ |######################### +0.5|###################### |############ +1.0|####### |### +1.5|## |# more negative = more offensive, more positive = more stall one # = 0.52%