weatherless...................61.66370% offense.......................44.27557% balance.......................43.14103% sun...........................13.86564% rain..........................10.45648% sand.......................... 8.33767% hail.......................... 7.93601% hyperoffense.................. 7.75275% trickroom..................... 6.46108% tailwind...................... 4.84623% semistall..................... 4.13599% monotype...................... 3.40942% voltturn...................... 2.33021% multiweather.................. 2.11878% batonpass..................... 1.30530% sunoffense.................... 1.18623% tricksun...................... 0.97853% trickhail..................... 0.93242% tricksand..................... 0.81358% stall......................... 0.69465% monowater..................... 0.67476% monofire...................... 0.55575% sandoffense................... 0.34577% choice........................ 0.32853% monopoison.................... 0.29109% rainoffense................... 0.28479% monoice....................... 0.22782% mononormal.................... 0.22174% monobug....................... 0.21531% dragmag....................... 0.20659% monoelectric.................. 0.18871% hailstall..................... 0.18639% monoghost..................... 0.18023% monograss..................... 0.15963% monofairy..................... 0.15602% hailoffense................... 0.13106% monoflying.................... 0.12885% monosteel..................... 0.12689% monodark...................... 0.11041% trapper....................... 0.11022% monopsychic................... 0.10229% monorock...................... 0.04865% gravity....................... 0.04295% trickrain..................... 0.03579% monoground.................... 0.03536% sandstall..................... 0.02257% monofighting.................. 0.01635% monodragon.................... 0.01129% allweather.................... 0.00352% sunstall...................... 0.00351% Stalliness (mean: -0.059) |## -1.5|## |###### -1.0|########## |################ -0.5|#################### |############################## 0.0|############################ |########################## +0.5|####################### |############ +1.0|####### |### +1.5|## |# more negative = more offensive, more positive = more stall one # = 0.53%