weatherless...................51.84396% balance.......................49.34297% offense.......................41.41571% sun...........................16.04607% trickroom.....................12.98575% sand..........................11.34023% rain..........................11.11797% hail..........................10.71628% tailwind...................... 6.98764% semistall..................... 5.59876% voltturn...................... 5.45877% tricksand..................... 2.90614% batonpass..................... 2.86820% monotype...................... 2.68511% tricksun...................... 2.18906% hyperoffense.................. 1.88058% stall......................... 1.76199% trickhail..................... 1.37268% sunoffense.................... 1.07735% hailstall..................... 1.03195% multiweather.................. 0.98847% monowater..................... 0.95738% monofire...................... 0.56353% monopoison.................... 0.28784% monograss..................... 0.24300% monosteel..................... 0.21923% monobug....................... 0.21640% monoelectric.................. 0.17108% dragmag....................... 0.14988% rainoffense................... 0.10861% monoflying.................... 0.10123% choice........................ 0.09663% hailoffense................... 0.04898% monoice....................... 0.03788% sandoffense................... 0.03010% sandstall..................... 0.02826% monoground.................... 0.02492% monorock...................... 0.00864% mononormal.................... 0.00625% gravity....................... 0.00044% monoghost..................... 0.00027% monofairy..................... 0.00003% monofighting.................. 0.00000% monopsychic................... 0.00000% sunstall...................... 0.00000% monodragon.................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% monodark...................... 0.00000% Stalliness (mean: 0.111) | -1.5|# |## -1.0|## |######### -0.5|#################### |############################## 0.0|############################# |########################## +0.5|################### |############# +1.0|##### |## +1.5|###### |## more negative = more offensive, more positive = more stall one # = 0.60%