weatherless...................51.73442% offense.......................50.70242% balance.......................47.59743% sun...........................20.30700% trickroom.....................17.36252% sand..........................13.56694% tailwind......................12.56318% rain.......................... 9.61039% voltturn...................... 7.41367% tricksand..................... 5.56445% hail.......................... 5.31428% tricksun...................... 3.57961% monotype...................... 2.59059% monowater..................... 2.37331% batonpass..................... 1.58729% trickhail..................... 1.55163% semistall..................... 1.19388% multiweather.................. 0.53139% stall......................... 0.29352% hyperoffense.................. 0.21275% monosteel..................... 0.09417% monofire...................... 0.08655% sunoffense.................... 0.07587% monobug....................... 0.06761% hailstall..................... 0.04076% dragmag....................... 0.03295% choice........................ 0.02431% monoelectric.................. 0.01669% monoice....................... 0.01154% sandstall..................... 0.01137% rainoffense................... 0.00922% sandoffense................... 0.00428% monoground.................... 0.00223% hailoffense................... 0.00168% mononormal.................... 0.00065% monograss..................... 0.00005% monopoison.................... 0.00000% monoflying.................... 0.00000% gravity....................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monorock...................... 0.00000% monofighting.................. 0.00000% sunstall...................... 0.00000% monodragon.................... 0.00000% monopsychic................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% monodark...................... 0.00000% Stalliness (mean: -0.011) | -1.5| | -1.0| |####### -0.5|####################### |############################## 0.0|############################ |#################### +0.5|########### |########## +1.0|## |# +1.5|# | more negative = more offensive, more positive = more stall one # = 0.75%