offense.......................57.16139% weatherless...................56.71640% sun...........................29.19278% balance.......................19.83136% hyperoffense..................19.79594% rain..........................18.39865% multiweather..................11.95274% sand.......................... 6.79506% sunoffense.................... 2.97933% monotype...................... 2.62776% semistall..................... 1.89815% hail.......................... 1.50592% rainoffense................... 1.42192% stall......................... 1.31316% sandoffense................... 0.67803% voltturn...................... 0.57087% trickroom..................... 0.35669% monowater..................... 0.34264% monopsychic................... 0.27183% mononormal.................... 0.25599% monobug....................... 0.25128% monoghost..................... 0.22665% monodark...................... 0.19173% monodragon.................... 0.18293% monosteel..................... 0.17294% monofighting.................. 0.16864% choice........................ 0.15592% monofire...................... 0.15027% sunstall...................... 0.15007% monofairy..................... 0.11801% monoflying.................... 0.11442% monograss..................... 0.09370% monorock...................... 0.09364% monoelectric.................. 0.09166% allweather.................... 0.09166% tailwind...................... 0.08485% hailoffense................... 0.08304% dragmag....................... 0.06622% sandstall..................... 0.06530% monoground.................... 0.06489% rainstall..................... 0.04119% monopoison.................... 0.04038% monoice....................... 0.03851% tricksun...................... 0.00310% Stalliness (mean: -0.425) | -2.0|# |### -1.5|######## |################ -1.0|####################### |############################# -0.5|############################## |########################## 0.0|###################### |############# +0.5|########## |#### +1.0|### |## +1.5|# |# +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.52%