offense.......................43.42969% weatherless...................43.19672% sun...........................39.90648% balance.......................34.60138% rain..........................24.12643% hyperoffense..................13.28818% multiweather..................12.98183% semistall..................... 5.93866% sand.......................... 5.44880% sunoffense.................... 3.21541% stall......................... 2.74209% rainoffense................... 1.54100% trickroom..................... 1.36180% sunstall...................... 0.79749% monotype...................... 0.45733% hail.......................... 0.43921% voltturn...................... 0.32729% sandoffense................... 0.31255% tailwind...................... 0.24882% monofairy..................... 0.14162% monobug....................... 0.11913% sandstall..................... 0.08614% monosteel..................... 0.05307% tricksun...................... 0.04734% monowater..................... 0.04558% mononormal.................... 0.03924% dragmag....................... 0.02567% monopsychic................... 0.01598% monorock...................... 0.01462% monoghost..................... 0.01433% monofighting.................. 0.01057% choice........................ 0.00712% monofire...................... 0.00657% monograss..................... 0.00067% monodragon.................... 0.00059% monoelectric.................. 0.00038% monoflying.................... 0.00026% monodark...................... 0.00019% monopoison.................... 0.00018% monoground.................... 0.00002% monoice....................... 0.00001% hailoffense................... 0.00000% allweather.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.104) | -2.0| |# -1.5|###### |########### -1.0|################# |##################### -0.5|################### |######################## 0.0|######################### |################# +0.5|############################## |####### +1.0|####### |##### +1.5| |# +2.0|### |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.51%