weatherless...................46.98514% balance.......................40.89015% rain..........................39.57984% offense.......................26.45043% hyperoffense..................18.76706% sun...........................15.43133% rainoffense...................10.33481% multiweather.................. 8.53452% stall......................... 7.34714% semistall..................... 6.54522% sand.......................... 6.35000% batonpass..................... 2.90147% sunoffense.................... 2.74319% sandstall..................... 2.63252% choice........................ 0.41861% voltturn...................... 0.39195% monotype...................... 0.29183% rainstall..................... 0.23991% sandoffense................... 0.21430% hail.......................... 0.18822% monofairy..................... 0.18264% trickroom..................... 0.11322% hailoffense................... 0.07197% dragmag....................... 0.06691% trickrain..................... 0.05274% monowater..................... 0.03533% monosteel..................... 0.03070% monodragon.................... 0.02720% monopoison.................... 0.02712% tricksun...................... 0.01960% trapper....................... 0.01879% monoflying.................... 0.01446% monopsychic................... 0.01334% monodark...................... 0.01085% monoground.................... 0.00756% monoghost..................... 0.00649% monobug....................... 0.00635% monoelectric.................. 0.00516% monoice....................... 0.00258% monofighting.................. 0.00257% sunstall...................... 0.00158% monograss..................... 0.00109% monorock...................... 0.00048% monofire...................... 0.00047% mononormal.................... 0.00027% trickhail..................... 0.00017% hailstall..................... 0.00000% swagplay...................... 0.00000% gravity....................... 0.00000% tailwind...................... 0.00000% allweather.................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.084) -3.0| | -2.0|### |######### -1.0|############################## |############## 0.0|################## |############################## +1.0|#################### |#### +2.0|### |## +3.0|### more negative = more offensive, more positive = more stall one # = 0.72%