weatherless...................64.39911% offense.......................50.10496% balance.......................37.51421% sun...........................12.87282% rain..........................10.83268% sand.......................... 8.85594% trickroom..................... 8.83845% hyperoffense.................. 6.96886% hail.......................... 5.80556% monotype...................... 4.90466% semistall..................... 4.06936% tricksun...................... 3.17502% multiweather.................. 2.66772% voltturn...................... 2.66116% monowater..................... 2.10137% stall......................... 1.34260% tailwind...................... 1.25077% rainoffense................... 0.88778% choice........................ 0.78501% monoice....................... 0.72597% tricksand..................... 0.37610% monopsychic................... 0.33018% sunoffense.................... 0.30613% monoelectric.................. 0.30613% sandstall..................... 0.30176% monograss..................... 0.26458% sandoffense................... 0.25584% trickrain..................... 0.23835% batonpass..................... 0.22304% hailoffense................... 0.18368% monobug....................... 0.16181% monodragon.................... 0.15963% monodark...................... 0.14213% monoghost..................... 0.13557% monorock...................... 0.11371% rainstall..................... 0.09403% trickhail..................... 0.08528% monofairy..................... 0.08528% monoground.................... 0.08309% monofire...................... 0.08091% monopoison.................... 0.07435% gravity....................... 0.06997% sunstall...................... 0.05904% mononormal.................... 0.05029% monofighting.................. 0.03499% monoflying.................... 0.03280% monosteel..................... 0.02187% dragmag....................... 0.01312% hailstall..................... 0.00656% trapper....................... 0.00219% Stalliness (mean: -0.078) |# -1.5|## |##### -1.0|############ |################## -0.5|####################### |############################## 0.0|########################### |################### +0.5|################### |########## +1.0|##### |#### +1.5|# |# +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.56%