weatherless...................76.99413% offense.......................43.55111% balance.......................32.86936% semistall.....................22.34297% voltturn......................19.66694% trickroom.....................14.90918% sun...........................14.78704% tricksun......................10.02526% sand.......................... 5.21016% tailwind...................... 3.15985% rain.......................... 2.30318% hail.......................... 1.02697% hyperoffense.................. 0.97057% trickrain..................... 0.67202% choice........................ 0.61625% monotype...................... 0.44323% tricksand..................... 0.36672% multiweather.................. 0.30051% rainoffense................... 0.28574% stall......................... 0.26600% sandstall..................... 0.21119% monopsychic................... 0.19908% mononormal.................... 0.12647% monoice....................... 0.06513% sunoffense.................... 0.04803% monowater..................... 0.04043% sunstall...................... 0.02001% monoelectric.................. 0.00721% monoground.................... 0.00241% monodark...................... 0.00172% sandoffense................... 0.00161% monopoison.................... 0.00030% monoflying.................... 0.00023% monoghost..................... 0.00021% gravity....................... 0.00014% batonpass..................... 0.00004% rainstall..................... 0.00002% monograss..................... 0.00001% monosteel..................... 0.00001% monodragon.................... 0.00001% monobug....................... 0.00000% dragmag....................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% hailoffense................... 0.00000% hailstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.235) | -1.5| | -1.0|# |##### -0.5|###### |############################## 0.0|############### |############# +0.5|####### |#### +1.0|### |###################### +1.5| | +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.93%