weatherless...................75.79069% offense.......................41.08289% balance.......................34.40832% hyperoffense..................13.83594% sun........................... 8.94816% voltturn...................... 8.87665% sand.......................... 7.39344% rain.......................... 6.70681% monotype...................... 6.61449% semistall..................... 6.19419% stall......................... 4.47866% trickroom..................... 2.28051% hail.......................... 2.11907% multiweather.................. 0.94999% monowater..................... 0.94474% sunoffense.................... 0.79857% monoelectric.................. 0.67544% rainoffense................... 0.67509% monoflying.................... 0.63322% monopsychic................... 0.61250% monofairy..................... 0.55249% mononormal.................... 0.47826% sandoffense................... 0.45182% dragmag....................... 0.44217% monodark...................... 0.40385% choice........................ 0.40059% monosteel..................... 0.39241% sandstall..................... 0.39088% monofighting.................. 0.35702% monobug....................... 0.35668% tricksun...................... 0.26159% monofire...................... 0.23805% hailoffense................... 0.22515% monograss..................... 0.21691% monoice....................... 0.18771% monopoison.................... 0.17695% monorock...................... 0.15830% monoghost..................... 0.15313% monoground.................... 0.13855% monodragon.................... 0.13438% sunstall...................... 0.11343% tailwind...................... 0.06403% rainstall..................... 0.05052% trickhail..................... 0.01838% hailstall..................... 0.01338% tricksand..................... 0.00764% Stalliness (mean: -0.030) -2.0|# |########## -1.0|#################### |############################ 0.0|############################## |########################## +1.0|############# |###### +2.0|# |# +3.0|## more negative = more offensive, more positive = more stall one # = 0.72%