weatherless...................67.53269% balance.......................38.15304% offense.......................33.62081% voltturn......................16.57508% sand..........................13.48117% semistall.....................10.48336% rain..........................10.08176% hyperoffense.................. 8.87812% stall......................... 8.86468% hail.......................... 7.36292% trickroom..................... 5.06330% choice........................ 2.65120% hailoffense................... 2.39022% sun........................... 2.03431% sandstall..................... 1.55619% dragmag....................... 0.65767% monotype...................... 0.26606% multiweather.................. 0.22120% sandoffense................... 0.21531% gravity....................... 0.20486% tailwind...................... 0.09796% monofire...................... 0.09091% sunoffense.................... 0.07598% hailstall..................... 0.07553% allweather.................... 0.07242% tricksun...................... 0.05969% rainstall..................... 0.05596% monobug....................... 0.04656% monoghost..................... 0.03783% rainoffense................... 0.03652% monoice....................... 0.02989% monoelectric.................. 0.02211% monoflying.................... 0.01335% monopoison.................... 0.00908% sunstall...................... 0.00659% monodragon.................... 0.00605% monowater..................... 0.00574% monorock...................... 0.00151% monofighting.................. 0.00142% monodark...................... 0.00139% tricksand..................... 0.00092% monosteel..................... 0.00040% monofairy..................... 0.00036% monograss..................... 0.00028% mononormal.................... 0.00020% trickrain..................... 0.00018% trapper....................... 0.00009% monopsychic................... 0.00005% monoground.................... 0.00002% trickhail..................... 0.00000% Stalliness (mean: 0.249) -2.0|## |##### -1.0|########### |################### 0.0|######################## |############################## +1.0|############## |####### +2.0|#### |### +3.0|# more negative = more offensive, more positive = more stall one # = 0.82%