hyperoffense.................. 0.00000% weatherless................... 0.00000% semistall..................... 0.00000% monopoison.................... 0.00000% trickroom..................... 0.00000% sun........................... 0.00000% monowater..................... 0.00000% voltturn...................... 0.00000% rain.......................... 0.00000% monosteel..................... 0.00000% sand.......................... 0.00000% stall......................... 0.00000% hail.......................... 0.00000% monograss..................... 0.00000% offense....................... 0.00000% monodragon.................... 0.00000% balance....................... 0.00000% monotype...................... 0.00000% rainoffense................... 0.00000% sandstall..................... 0.00000% Stalliness (mean: -1.289) | -1.5| |############################## -1.0| | -0.5| | 0.0| | +0.5| | +1.0| | +1.5| | +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 3.33%