weatherless...................66.49309% offense.......................48.50378% balance.......................23.40832% hyperoffense..................21.92946% rain..........................20.46449% sun...........................10.69569% sand.......................... 3.78393% semistall..................... 3.24238% multiweather.................. 3.10005% stall......................... 2.91606% rainoffense................... 2.90217% monotype...................... 2.69735% trickroom..................... 2.11414% voltturn...................... 1.81212% hail.......................... 1.76005% choice........................ 1.32611% sunoffense.................... 1.16295% trickrain..................... 0.64917% monodragon.................... 0.52767% sandstall..................... 0.47212% monoice....................... 0.41311% monopsychic................... 0.35062% monobug....................... 0.30549% sandoffense................... 0.29855% monosteel..................... 0.26036% monoghost..................... 0.21870% monowater..................... 0.20829% sunstall...................... 0.17010% monoflying.................... 0.16663% monofairy..................... 0.16316% hailoffense................... 0.14580% tricksun...................... 0.14580% monofighting.................. 0.13192% monorock...................... 0.13192% monofire...................... 0.11803% tailwind...................... 0.09720% monodark...................... 0.08679% rainstall..................... 0.08332% monopoison.................... 0.08332% dragmag....................... 0.07984% monoground.................... 0.07637% monograss..................... 0.04513% monoelectric.................. 0.03124% tricksand..................... 0.02777% hailstall..................... 0.02083% mononormal.................... 0.01736% Stalliness (mean: -0.360) |# -2.0|## |###### -1.5|########### |################ -1.0|######################### |######################### -0.5|############################## |####################### 0.0|###################### |################# +0.5|########### |######## +1.0|##### |#### +1.5|## |## +2.0|## | +2.5|# | +3.0| | more negative = more offensive, more positive = more stall one # = 0.46%